Online Races
Fixed Room Ownership
*The online services for “Gran Turismo 6” have been terminated. This function can no longer be used in-game.
In Open Lobby mode, the player who creates a room becomes that room's owner. By adjusting room settings, you can choose whether or not room ownership is fixed. Whether or not you should select fixed room ownership depends on the owner's bandwidth and NAT type. Please see below for more details. For more specific details on bandwidth and NAT type, please refer to the "To Enjoy Smooth Online Racing" page.
Fixed Room Ownership (star type network model)
If room ownership is fixed, the race will be suspended if the current owner suffers connection problems or leaves the race. However, the fixed room ownership model means that a race can take place as long as there is a connection between each player and the room owner. Races are therefore less likely to be disrupted by individual players' network environments or network equipment. (Compatibility problems with network equipment such as routers will only occur between each player and the room owner.)
This is known as a star type network model. In this model, the player who created the room is the owner, and they host up to 15 other players. If your network's NAT type has been determined as 3, please play in rooms with fixed ownership.
In the star type network model, the room owner is required to have high network bandwidth. This means that not all players can become room owners. In the event of a player with low bandwidth becoming a room owner, cars may display signs of unnatural movement during online races.
Unfixed Room Ownership (mesh type network model)
If room ownership is not fixed, room ownership will automatically be transferred to another player if the current owner suffers connection problems or leaves the race.
Unfixed room ownership means that, in order for online racing to take place, up to 16 players need to be connected with up to 15 other players. This type of network, in which every player is connected to every other player, is known as the mesh type network model.
The mesh type network model is less likely to produce lag than the star type network model, making it suitable for high-quality races. However, if there are compatibility issues between any player's network environment or network equipment, it is more likely that errors will occur during the race.
There are times when players whose network's NAT type has been determined as 3 will not be able to participate in races that use the mesh type network model.
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